GTA VI Activities

Activities

Explore the footage. Check the details.

39 illustrated entries18 unconfirmed watchlist topics
About these scenes

Know what you’re looking at. “Shown” means visible in the footage—not that every rule is known. “Reported” identifies attributed preview coverage. “World scene” shows a setting or encounter, not necessarily a playable minigame.

This is a research snapshot, not Rockstar’s complete activity list. Pictures are credited to Rockstar Games. Context images are explicitly labeled; no concept art is presented as gameplay.

01

Combat & challenges

5 FILES
Backyard wrestling — Extended Look · 9:28Shown in footageBackyard wrestling

Extended Look, 9:28

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A ring, a crowd and a much more personal kind of fight.

Jason grapples with an opponent in an outdoor ring. The ropes and spectators distinguish this from an ordinary street punch-up. The footage does not establish tournament brackets, championship rewards or a repeatable career mode.

Close-quarters fighting — Extended Look · 9:07Shown in footageClose-quarters fighting

Extended Look, 9:07

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Lucia takes on opponents in a cramped fighting space.

The sequence shows melee combat with multiple people close by. It supports hand-to-hand fighting, but does not by itself establish a separately selectable cage-fighting league. Rules, venue access and rematch options remain open.

Shooting-range challenges — Extended Look · 18:32Shown in footageShooting-range challenges

Extended Look, 18:32

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Targets, a timer and a controlled test of your aim.

Lucia aims down a training lane with a target counter and timer visible on screen. This is stronger evidence for a structured challenge than a background firing range. Weapon classes, medals and any permanent stat rewards are not established by this frame.

Skydiving & BASE jumping — Extended Look · 18:50Shown in footageSkydiving & BASE jumping

Extended Look, 18:50

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A jump above the city, followed by a parachute descent.

The sequence moves from freefall to an open canopy over the skyline. It demonstrates aerial descent. Whether the game includes named drop zones, scored landings, equipment upgrades or organized parachute challenges remains unverified.

Parachute flight — Extended Look · 18:53Shown in footageParachute flight

Extended Look, 18:53

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The same jump, viewed after the canopy opens.

This companion image isolates the parachute portion of the previous sequence. It is another view of the same aerial activity, not a claim of a second separate minigame. The city below gives a useful sense of the scale of the descent.

02

Sports & fitness

5 FILES
Basketball — Extended Look · 17:14Shown in footageBasketball

Extended Look, 17:14

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Take a shot away from the main story.

The presentation shows basketball on a small outdoor court. A visible sporting action supports the activity, not a full team league. Match formats, selectable opponents and the extent of free-play remain questions for the finished game.

Gym & weight training — Extended Look · 17:20Shown in footageGym & weight training

Extended Look, 17:20

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Lucia gets under the bar for a bench-press workout.

A close view shows the weightlifting exercise and its on-screen input. This establishes an interactive workout sequence; the frame alone does not establish the full exercise roster or long-term body changes.

03

Water & coast

7 FILES
Scuba diving — Extended Look · 17:17Shown in footageScuba diving

Extended Look, 17:17

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Leave the skyline behind and explore below the surface.

A diver wearing breathing equipment moves through a submerged rocky environment. The underwater scene is directly visible, rather than an inference from a boat. The complete dive map, available equipment and possible treasure rewards are still unspecified.

Swimming & ocean dips — Extended Look · 17:23World sceneSwimming & ocean dips

Extended Look, 17:23

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A dockside dive into the open water.

Jason reaches the water at the end of a sunlit dock. This frame captures the entry into the sea, not a swimming race or a timed challenge. Swimming is also discussed in preview reporting; do not read this scene as proof of every suggested underwater mechanic.

Kayaking — Extended Look · 17:29Shown in footageKayaking

Extended Look, 17:29

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Trade horsepower for a paddle through the waterways.

The over-the-shoulder camera follows a kayak between urban waterfront buildings. The paddle and player interface are visible. Kayaking is shown as a way to move through the world; slalom courses, rental fees and races are not established here.

Jet-ski riding — Extended Look · 17:26Shown in footageJet-ski riding

Extended Look, 17:26

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Fast, low and close to the water.

A personal watercraft travels along a waterway with another rider nearby. This supports riding jet skis, but two vehicles together do not prove a competitive race. A full water-sports event schedule has not been verified.

Airboat adventures — Extended Look · 17:11Shown in footageAirboat adventures

Extended Look, 17:11

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Skim through green waterways beyond the city streets.

An airboat crosses wetland water with a player interface on screen. It is a distinct vehicle experience from the kayak and jet ski. Guided tours, wildlife missions and airboat racing should remain separate questions until stronger evidence appears.

Fishing — Extended Look · 26:14 · scene, not mechanicsReported in previewsFishing

Extended Look, 26:14, scene, not mechanics

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Rods on the boat; deeper mechanics described in previews.

The closing scene places the characters beside fishing equipment. That image alone is not a fishing minigame demonstration. Preview reporting describes catch-and-release fishing; a complete species list and reward system are not established here.

Boating & night runs — Extended Look · 26:02Shown in footageBoating & night runs

Extended Look, 26:02

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The coast stays active after dark.

The footage shows a powerboat moving through an industrial waterfront at night. This is a boating scene, not evidence of a freely available boat-racing championship. Ownership, docking and customization rules should be checked separately.

04

Racing & vehicles

6 FILES
Circuit racing — Extended Look · 17:47Shown in footageCircuit racing

Extended Look, 17:47

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A proper circuit and a field of competing cars.

The race display includes lap and position information, with several cars sharing the track. This supports a structured racing activity. The full track list, event calendar, class restrictions and prize payouts are not visible in this excerpt.

Off-road racing — Extended Look · 18:38Shown in footageOff-road racing

Extended Look, 18:38

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Dirt, jumps and traffic with very different wheel counts.

The dirt-track sequence includes bikes, an ATV and a car in the racing action. Uneven terrain gives this a different character from circuit racing. The clip does not explain whether all vehicles share the same event rules or separate competition classes.

Night street racing — Extended Look · 20:25Shown in footageNight street racing

Extended Look, 20:25

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City roads turn into a high-speed night route.

The night drive includes racing HUD information and brightly flaring exhaust. The activity is directly shown; police participation, wagering, crew standings and a permanent race calendar are not established by these few seconds.

Motorcycle getaways — Extended Look · 18:08Shown in footageMotorcycle getaways

Extended Look, 18:08

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Two wheels through the middle of a pursuit.

The presentation follows a motorcycle during a police chase. This belongs to the broader vehicle and encounter catalog, not a claim that every chase is a standalone minigame. Bike-event rules and passenger control options need separate evidence.

Scooter cruising — Extended Look · 17:08Shown in footageScooter cruising

Extended Look, 17:08

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A smaller way to move through the city.

A rider uses a standing scooter on an urban street. It adds another visible form of local transport. Trick scoring, scooter rentals and competitive scooter events are not shown and should not be assumed.

05

Nightlife & social

8 FILES
Nightclubs & dancing — Extended Look · 20:28World sceneNightclubs & dancing

Extended Look, 20:28

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Crowded dance floors under the city lights.

A packed club interior and dancing partygoers are visible. That establishes the nightlife setting, but background dancers are not proof of a rhythm-game scoring system. Available player interactions and the number of enterable venues remain separate questions.

Bars & drinks — Extended Look · 25:53World sceneBars & drinks

Extended Look, 25:53

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Step up to the bar between bigger plans.

Lucia is shown at a counter with a bartender. The scene supports a social venue in the world; it does not reveal a bartending minigame, drink-mixing mechanics or a complete menu. Those would require additional evidence.

Pool parties — Extended Look · 20:19World scenePool parties

Extended Look, 20:19

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Night lights, swimmers and a gathering around the pool.

People socialize in and beside an illuminated pool. This is a depicted party scene, not confirmation of beer pong, drinking competitions or a player-run event system. Specific party games are listed separately in the unconfirmed watchlist.

Shared outings & dates — Extended Look · 9:58 · scene, not mechanicsReported in previewsShared outings & dates

Extended Look, 9:58, scene, not mechanics

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Jason and Lucia take time away from the next score.

The footage shows the pair together at a busy terrace. Preview reporting describes shared activities as part of their relationship. The image is a matching social scene, not a demonstration of a relationship meter or every available date.

Food & waterfront hangouts — Extended Look · 10:45World sceneFood & waterfront hangouts

Extended Look, 10:45

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A table by the water and time to slow down.

The characters sit together at an outdoor waterfront venue. Eating and social downtime appear in the presentation. Full restaurant access, usable kitchens and cooking challenges are not established by this scene.

Social-media spectacles — Extended Look · 18:26World sceneSocial-media spectacles

Extended Look, 18:26

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Leonida’s wild moments, framed as a livestream.

A clip uses a LIVE social-video presentation around a dangerous car stunt. This is visible in the official film. It does not establish that players can create livestreams, run accounts or participate in a named online challenge.

Late-night food stops — Extended Look · 26:05World sceneLate-night food stops

Extended Look, 26:05

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Street food under blue neon.

The late montage shows people beside a food-service window, with workers and cooking equipment behind the counter. It adds a different kind of social setting from the waterfront restaurant. Ordering controls, menus and food-related bonuses are not demonstrated by this scene.

06

Wildlife & exploration

6 FILES
Beach life — Extended Look · 18:29World sceneBeach life

Extended Look, 18:29

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Sunbathers, parasols and a busy shoreline.

The beach panorama shows people spending time along the coast. It is useful world context, not confirmation of beach volleyball, surfing or sunbathing as scored activities. Those distinctions matter when turning a trailer scene into a guide.

07

Crime & encounters

2 FILES
Store robberies — Extended Look · 12:05Shown in footageStore robberies

Extended Look, 12:05

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The criminal side of life between destinations.

The sequence enters a shop and shows a robbery confrontation at the counter. It establishes the depicted encounter, not unrestricted access to every shop or a universal robbery system. Mission restrictions and repeatability need separate confirmation.

Jewelry-store robbery — Extended Look · 18:02Shown in footageJewelry-store robbery

Extended Look, 18:02

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Masks on, display cases smashed.

Jason breaks into jewelry displays during a coordinated robbery sequence. This is a specific crime shown in the presentation. Planning tools, randomized loot and replayable free-roam heists are not implied merely by seeing the scene.

COMMUNITY WISHLIST / NOT CONFIRMED

Unconfirmed activities

Paintball, party games and more: worth following, but not established as finished-game features. A Reddit post or X roundup does not turn a possibility into confirmation.

Sources

FOLLOW THE EVIDENCE

Footage first. Discussion second

The images above were checked against Rockstar’s Extended Look. Game Informer’s visual breakdown, specialist preview reports and Reddit discussions provide additional context. GamePro reproduces an activity roundup from @TheGameVerse on X; the original X post could not be independently opened, so it is treated as secondary coverage.

More activities & events listed soon

This collection will grow as more evidence becomes available. Venues, verified rules and event details still need checking. No GTA VI Online event calendar, player-run tournament system or playable fan-site minigame is being promised here.

Official dates & event radar

Checked 05 September 2026, 39 illustrated entries include related views and world scenes, not 39 confirmed separate minigames.